firstkyne

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  1. 380 votes
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    7 comments  ·  Conclave  ·  Flag idea as inappropriate…  ·  Admin →
    firstkyne commented  · 

    A non hex map, just with corridors, doors etc. would work. the players vote which corridor to go down. Extra actions are made available when someone intereacts with an object.

    firstkyne commented  · 

    How about if going to certain areas opened up a range of personal options with extra turns so you can get through it quickly?
    I go to a door, am offered the chance to listen at it, open it or bash it. I choose my option. All within my turn, and nobody gets held up while I do it.

  2. 26 votes
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    0 comments  ·  Conclave  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 2 votes
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  4. 35 votes
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  5. 38 votes
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    firstkyne supported this idea  · 
  6. 19 votes
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  7. 48 votes
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  8. 2 votes
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  9. 0 votes
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    1 comment  ·  Conclave  ·  Flag idea as inappropriate…  ·  Admin →
    firstkyne shared this idea  · 
  10. 29 votes
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  11. 44 votes
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    3 comments  ·  Conclave  ·  Flag idea as inappropriate…  ·  Admin →
  12. 61 votes
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    3 comments  ·  Conclave  ·  Flag idea as inappropriate…  ·  Admin →

    We’ve made all the terrain icons a little more opaque to make them stand out more. We’re also looking at giving certain of the dimmer ones brighter colors.

    firstkyne commented  · 

    MAking hard to see might be deliberate, but how realistic is it. Surely it would be visible?

  13. 21 votes
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    5 comments  ·  Conclave  ·  Flag idea as inappropriate…  ·  Admin →
    firstkyne supported this idea  · 
    firstkyne commented  · 

    Yes, the player could select an option which say's 'I follow the leader ON/OFF'.
    Leaders could have an options which say's 'Majority Vote Auto Resolution will be ON/OFF

    This would speed up play. The main problem with this game is other players not taking their turn.

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