that seems interesting
We’re taking a look at how we handle notifications during asynchronous play to make them as timely as possible without becoming annoying,
yeah that seems useful i agree sandman
if your continuously playing and they go away for 5 mins kick them out
By the end of this month (August), we will be running a Kickstarter, and voting is one area we plan to enhance with funds we raise – including speedier vote resolution. We’ll have more details when the Kickstarter begins.
have a 5 second count down before itv is decided a majority vote
Conflicts during action-taking no longer require an extra click to acknowledge the conflict, which should make them less annoying. Action-taking still requires a click to begin so that you can see the details of what just happened, but we’re considering whether we should streamline this further.
yeah i agree
in one quest 2 players it was easy as 5-6 enemies yet suddenly 3 players and it jumps up to 12 give or take but it becomes extremely hard we tried the quest 5 times and if we stayed still one player would get surrounded and killed 1st turn
it is insane the amount of enemies with 3 players that should be with 4 if at all on some questsJasterfarian shared this idea ·
i agreeJasterfarian supported this idea ·