We’re taking a look at how we handle notifications during asynchronous play to make them as timely as possible without becoming annoying,
/Agree with Suggestion
Really for Asynchronous play i guess, for players with multiple partys, who just lose track.
If the reminder to do your move, comes from your fellow party members, then that's fair enough.
Add a Poke a party member button from in game - attached to each character info -> sends an email to say
"Sometime before Xmas would be nice"
"Heroic is my middle name , but a little help would be nice" .
A random un-offensive " move your butt" message from a party member - could work.
I am guessing Maeglin means a way to bypass your slow to take thier turn pals, there is always one lol :D - if your playing turn based that is, other than kicking them...
I suggest a tick box ( character can turn on or off) allowing party leader to take their turn, if they forget or they get lost in the pub on the way home.. girlfriend or boyfriend plays the what more important card... So many possible reasons why 3 out 4 could be held up ... keeps all happy and the game moving...
agree with Anonymous - has happened twice in this beta so far
a tick box for character vacations that allows group leader to choose actions until un-ticked
Conflicts during action-taking no longer require an extra click to acknowledge the conflict, which should make them less annoying. Action-taking still requires a click to begin so that you can see the details of what just happened, but we’re considering whether we should streamline this further.
3 votesSandman,united kingdom shared this idea ·