A symbol for stonesheath would be useful as well.
It’s very likely we will make a change along these lines. There are some complications to work out, most importantly how to make sure parties don’t get auto-advanced through many rounds while players are asleep (without forcing them to constantly remember to change their time limit before bedtime). We have some ideas here, but also encourage you to post your own solutions.
I agree with Larry, incorporating some kind of basic "default AI" for inactive players might be helpful.
You could borrow a page from online chess/go. With those games (on rated servers), you select a "nighttime" window, and sometimes also a "weekend" window, and the clock doesn't advance for you during that window.
Of course, your current model doesn't seem to track idle time individually per player, so that might now work well without modifying it somewhat.
Also, could you implement something so that instead of automatically Defensive Posture + Recuperate, instead after 24 hours or X time determined, other players could select the zombie action instead? Perhaps have some kind of flag to indicate this?
It can be difficult to defeat some scenarios when people zombie.
One difficulty with implementing something like this is that currently, leveling up is a function of completing X number of quests. So unless you just don't level up from quests released this way, that could be problematic.
I'd like to see a couple more powers based on race as you level up, as opposed to only based on class.