61 votesPhearless commented
I normally don't like arena stuff because it always feels like exactly what it is: something tacked on to add artificial "gameplay" to the game. But it might be interesting if matches weren't played in arenas, but on actual battlemaps, were party vs. party rather than 1 on 1, and the parties were composed of randomly chosen characters and archetypes (and possible even vary in number). How would four rogues do against two truebows and two beacons? It would be interesting to find out, and I imagine it would require a fair bit of tactical thinking on both sides to boot.
Maybe it's not actually doable due to archetype imbalances, but that's something I'd kind of like to see.
5 votesPhearless supported this idea ·
29 votesPhearless commented
I would like to second what Tori Kamal said. The writing in this game is excellent. I say that as something of a writer myself. Whoever's hand is at work here is unusually literate and talented for this day and age. I wouldn't be at all surprised to learn that he or she earns their living as an author of novels or short stories.
This is the context in which I'd like my endorsement of the "more text" idea to be understood: I don't want text for text's sake, but good writing which serves a purpose and enriches the game experience is always welcome. I've very much enjoyed reading what's in the game now--which I can scarcely say about even 5% of the games I've played recently--and look forward to whatever you might be able to fruitfully incorporate in the future.