Conclave

I suggest you ...

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  1. Enable a way to que actions for the current turn

    I would like to be able to que all my actions for the current turn. Most time my party and I discus our strategy and plan our actions at the start of the turn. If we could just que up all of our actions the turns would go by faster.

    2 votes
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      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
    • Buff Unweave

      Horrible ability. Obviously and markedly inferior to abilities with similar or even lower prerequisites.

      Would change it to a minor, make it range 5 and have it also remove all arcane buffs/debuffs/effects from creatures in the target square.

      Might create a 'dead magic' area which blocks line of effect for arcane abilities, and removes any arcane buffs/debuffs/effects from any creature that enters it.

      1 vote
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        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
      • Make Tremor and Flame Blast harder to use

        Currently, Flame Blast and Tremor work by firing a blast from the runecaster toward the enemy. They can't be used on an unnavigable tile, and they hurt allies caught in the blast. This means that Flame Blast and Tremor can STILL be used to great effect if their allies give them a wide berth and give enemies a clear path to the runecaster. The runecaster's weak defenses and lack of movement abilities, not to mention all the obstacles in the middle of arenas, has gone a long way to helping runecasters do nothing but cast Bolt of Flame for mediocre…

        1 vote
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          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
        • Do not send email notifications when you are the person taking the action

          E.g., when you cast the final vote and then an encounter starts -- I don't need to get an email because I was there when it started.

          That is, if you can detect that detail in your notification logic...

          2 votes
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            0 comments  ·  Flag idea as inappropriate…  ·  Admin →
          • The Interface is somewhat bland.

            I feel like the GUI could use some "artification."

            1 vote
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              0 comments  ·  Flag idea as inappropriate…  ·  Admin →
            • Hard Mode Quests

              With the current difficulty of the game my group has been able to clear almost all of the quests in just a few hours. The addition of Hard Mode Quests would allow you to add more content without having to design something completely new, and it will give more of a challenge to more skilled players. Maybe double the HP of all the mobs or increase their defenses so players are required to work together and use tactics to defeat the monsters. Make the quests give some extra renown (100 for completing the quest on normal mode, then an extra…

              20 votes
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                4 comments  ·  Flag idea as inappropriate…  ·  Admin →
              • Let party members interact with dead/injured innkeeper in first quest

                In the first quest, after voting, one of the paths leads to an injured (dead?) innkeeper. I'm a Beacon, I'd like to have the option of healing him. Right now his injured form( corpse) is just a graphic background... We should be able to defend him, heal him, something.

                1 vote
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                  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
                • Increase both responsibilities and privileges of the party leader

                  Only party leaders should be able to START a quest. Party members could then choose if they want to follow or not.

                  Some decisions could be entirely up to the party leader, and even some information about the quest. The leader role would then be more interesting to play, and in relation to the other members he/she would have more responsibilities e.g. for not putting them in dangerous situations or providing them with equipment.

                  9 votes
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                    5 comments  ·  Flag idea as inappropriate…  ·  Admin →

                    We’re considering giving the party leader responsibility for selecting quests in the final release of the game. We might give them a few other privileges as well, such as breaking ties in voting. We don’t plan to give them responsibility for handing out equipment, however; we want each player to have full control over his or her character.

                  • implement the Flames of Retribution

                    This item doesn't seem to do anything right now, except take up a hand that my mage could be using for a better rod.

                    4 votes
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                      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                    • 4 votes
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                        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                      • 48 votes
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                          5 comments  ·  Flag idea as inappropriate…  ·  Admin →
                        • personal messages

                          the chat between party members is nice, but i'd like to be able to send messages to the accounts of people on my friends list. an inclusion of some social networking features would be a great addition to a website that i check daily.

                          1 vote
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                            1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                          • Leave dead mobs on the battlefield

                            As it is now, the dead simply disappear, which is nice and clean and tidy.

                            But bodies don't ordinarily do that - they stick around. Most untidy (not to mention the smell).

                            More to the point, one needs to be aware of them, left one trip over them, or get a foot stuck in a ribcage...

                            I'd like to see dead mobs remain on the field in some fashion, and be treated like rubble or other broken terrain that causes one to stumble or become off-balance.

                            ??? Could add some interesting opportunities and challenges...

                            9 votes
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                              0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                            • 19 votes
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                                2 comments  ·  Flag idea as inappropriate…  ·  Admin →
                              • Rogue ideas

                                Bonus to attack from hide in shadows + attack from behind in this combination. Check every 2 turns if foes can hear (see) me moving in shadows.

                                5 votes
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                                  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                • Make the leader's vote the tie-breaking one,

                                  - instead of the current first vote. If it's a dumb idea, at least it's the leader's fail ;)
                                  It's disheartening to come to the vote and see a dangerous choice, knowing that one can't do anything to stop it. Especially if one is supposed to be the leader. If one isn't the leader, it's not so bad.

                                  With two players, it also means that the first one to act decides what gets done all the time, making the vote an unnecessary delay.

                                  16 votes
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                                    under review  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                  • Show level of each party member by their avatar

                                    That one's kind of self-explanatory. Also additional information of concern could be displayed so that you don't have to click the individual players icon to get info about them.

                                    7 votes
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                                      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                    • Implement a mobile notification system

                                      This would allow players to be notified while away (I'm aware that e-mail is already in effect), but in a better fashion. It may be able to give more information in a notification, and maybe even implement some choices through notification. I hope this makes sense.

                                      7 votes
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                                        2 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                      • Level 10 being the starting level to explore outside the Conclave.

                                        My assumption at the moment is that Lev 10 is sort of a "retirement" level, after the character has done all that can be done. If it was like in Guild Wars, Lev 10 would be in fact fully trained characters going out into the unknowns outside of the Conclave maps with a full set of skills and gear under their belts.

                                        Since now you have finely honed builds, if the day arrives of player added adventures, Lev 10 would be the perfect level to tailor those missions to, as you know exactly what parties can and cannot handle, and…

                                        3 votes
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                                          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                        • Give Runecasters higher defenses against magical attacks

                                          Runecasters can't defend themselves against magical attacks. A class whose purpose is mastery of magic, and they have no clue how to protect themselves against it? It doesn't make sense.

                                          9 votes
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                                            2 comments  ·  Flag idea as inappropriate…  ·  Admin →
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