Conclave

I suggest you ...

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  1. Make chat text appear WITH the turn it was typed

    The chat window should display chat text in sequence with the action when it was actually typed.

    Nothing worse than going on to Conclave to see a discussion about your characters death before you even get to 'see the action' and experience the moment yourself!

    At the moment, player A sees the last thing said, which might have been written by party member B about a turn event that hasn't even 'happened' yet, as far is player A is concerned.

    26 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Allow users to rearange the order of skills in the action bar

    As you gain more skills, some will not fit in the 5 slots that we currently have in the action bar, so to access certain skills we need to click the arrow to scroll.
    It's awfully inconvenient if one of the main skills is hidden like that.

    By allowing players to chose the location of each skill, a greater sense of character customization is achieved along with better combat flow and lack of annoyance at the interface.

    36 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Change Avatar Picture

    Three of us ended up choosing the same avatar picture. Would be nice if we could edit it and change to a different one. Confusing seeing the same ones during battle.

    19 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Slight Bug - Movement Lag

    Hey, fighting in the clutches of the cult with three other party members. Ended my turn by pressing the double arrow skip. May or May not have pressed the next event a few times before skipping the main bulk of enemy actions. Next turn, only the eye appears to have moved, so I defend, and my character is 'suddenly' surrounded by four fleshstriders and flanked. Not a major issue, just an odd case of the game updating the status of the board unevenly.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Make an option to change the colour of tile outlines

    to make them better contrast the background

    5 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Status Links

    If an ability causes a status affect, there should be a link descriptor to what that status is. This isn't always the case, as in the Talon Spider's Cast Web ability.

    7 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Record how many times you've cleared a quest.

    It would be optimal if you could get some kind of reward or point payout for clearing a quest multiple times, but for now it would at least be nice to have the game acknowledge when you run someone else through a quest.

    19 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Make a pet class for easier/less repetitive soloing.

    Pet classes are traditionally better at soloing, but maybe a little less effective at filling a party niche. For example, a bear and shooter guy can take more damage because combined they have 140% of a normal character's health, but the bear is only a so-so tank and the guy is only a so-so shooter. The bear tanks well enough for soloing though, but will get creamed vs. a squad of foes designed for 4 man.

    Anyway, that's the main gist. Soloing is pretty repetitive, so make a pet class or two that give less chance of dying and more…

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Add a SKIP button

    If three members are online, and the fourth is offline, let the three unanimously decide to skip a player's turn. frustrating when the last enemy is burning/bleeding and will die if the last player just passes their turn.

    28 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Ensure players can't re-spec mid-quest

    When I am in a quest, I realized I could back up to the last time I saw the map, and can change my gear. This lets me re-spec gear (and skills if I am a member) every turn. I think this is counter to the flavor of it, and decreases the fun, since now the most efficiant gameplay involves a bunch of backing up and item management (otherwise you lose and realize its because you didn't take advantag eof the exploit)

    24 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Allow users to use pushing moves on allied units.

    Let players push their friends back if they're wounded.

    8 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Be able to see everyone's class from their portrait.

    It's frustrating having to click on everyone's portrait to see what class they are. Then click again when I forget. And so on...make little icons for each archtype, and have it be visible during battle in the top-left of their portrait. Or come up with some other way to make it knowable at a glance. Maybe on the left hand side party list?

    21 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Multiple Attack Description

    Not all attacks describe whether or not it attacks once or twice, but two attacks are made, like Cauma's Scorching Rake.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Success/Failure Indicator

    The rogue's Feint skill has no visual or text indicator that it is successful or not. There should be an indicator for all attacks and abilities in some fashion.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Let me push a spider off a ledge

    I tried to Gust a spider off a ledge in a level with bridges, and it said it was blocked from being moved, as if a wall was behind it. It should have fallen to its death...too funny

    6 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Repeatable quests

    This game is fun but hitting a brick wall at some of the quests is not. There are not enough players to rely on party's to make it past these walls. I would rather play in a party but that is not always an option

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. When making a new Party Listing, make timezones broadly grouped to attract more players

    When making a new Party Listing, the choices for timezone are:
    'Any' or
    one of 23 other specific timezones.

    I would like to find players in my APPROXIMATE time zone. I could be waiting forever to find 3-4 people from the UK who who wish to join!

    0 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  18. increase the number of entries stored in the battle log

    in the larger battles with 4 players and 8+ enemies, the battle log won't show even a single entire turn. since there is no quick way to keep track of what happened, the only option is to click through every event one at a time. in most cases, i don't realize i need to know what happened until i've already clicked >>|. backtracking is even worse.

    6 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Sweeping Blow refuses to target valid targets

    Sometimes, targets begin in "invalid" squares (i.e. squares that you can't move into). Most attack powers allow you to attack them anyway. However, sweeping blow won't let you target these squares. (At least, I'm assuming that's what's going on -- I just tried when I was on the edge of some water and I couldn't target any of the targets that were on the water -- I could only target the trio of land squares.)

    6 votes
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    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Show used abilities on character sheet

    Since it can take awhile between turns, it would be nice if the character sheet displayed which abilities you have already used in the combat, to avoid situations where you move into position for say, sweeping blow, only to realized you've already used it.

    31 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
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