Conclave

I suggest you ...

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  1. Be able to see everyone's class from their portrait.

    It's frustrating having to click on everyone's portrait to see what class they are. Then click again when I forget. And so on...make little icons for each archtype, and have it be visible during battle in the top-left of their portrait. Or come up with some other way to make it knowable at a glance. Maybe on the left hand side party list?

    21 votes
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      2 comments  ·  Flag idea as inappropriate…  ·  Admin →
    • Multiple Attack Description

      Not all attacks describe whether or not it attacks once or twice, but two attacks are made, like Cauma's Scorching Rake.

      1 vote
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        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
      • Success/Failure Indicator

        The rogue's Feint skill has no visual or text indicator that it is successful or not. There should be an indicator for all attacks and abilities in some fashion.

        1 vote
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          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
        • Let me push a spider off a ledge

          I tried to Gust a spider off a ledge in a level with bridges, and it said it was blocked from being moved, as if a wall was behind it. It should have fallen to its death...too funny

          6 votes
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            2 comments  ·  Flag idea as inappropriate…  ·  Admin →
          • Repeatable quests

            This game is fun but hitting a brick wall at some of the quests is not. There are not enough players to rely on party's to make it past these walls. I would rather play in a party but that is not always an option

            3 votes
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              0 comments  ·  Flag idea as inappropriate…  ·  Admin →
            • When making a new Party Listing, make timezones broadly grouped to attract more players

              When making a new Party Listing, the choices for timezone are:
              'Any' or
              one of 23 other specific timezones.

              I would like to find players in my APPROXIMATE time zone. I could be waiting forever to find 3-4 people from the UK who who wish to join!

              0 votes
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                1 comment  ·  Flag idea as inappropriate…  ·  Admin →
              • increase the number of entries stored in the battle log

                in the larger battles with 4 players and 8+ enemies, the battle log won't show even a single entire turn. since there is no quick way to keep track of what happened, the only option is to click through every event one at a time. in most cases, i don't realize i need to know what happened until i've already clicked >>|. backtracking is even worse.

                6 votes
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                  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                • Sweeping Blow refuses to target valid targets

                  Sometimes, targets begin in "invalid" squares (i.e. squares that you can't move into). Most attack powers allow you to attack them anyway. However, sweeping blow won't let you target these squares. (At least, I'm assuming that's what's going on -- I just tried when I was on the edge of some water and I couldn't target any of the targets that were on the water -- I could only target the trio of land squares.)

                  6 votes
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                    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
                  • Show used abilities on character sheet

                    Since it can take awhile between turns, it would be nice if the character sheet displayed which abilities you have already used in the combat, to avoid situations where you move into position for say, sweeping blow, only to realized you've already used it.

                    31 votes
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                      1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                    • Show times on log, like in chat.

                      This would really help in allowing party leaders to see how long it's been since a player has acted, and drop them from the party or not as appropriate.

                      2 votes
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                        1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                      • please add a class that uses greatswords/swords! or allow us to fully customize the initial classes :)

                        I love swords and was saddened no options are available :(

                        Preferably 2 handed great swords

                        5 votes
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                          1 comment  ·  Flag idea as inappropriate…  ·  Admin →

                          The Heavy Blade skill is likely to be featured in one of the next archetypes we introduce, though that will likely need to wait for an expansion or second campaign.

                        • Vote with party leader option.

                          I think it would speed things up if there were an option that could be toggled on and off to automatically vote for whatever the party leader votes for.

                          21 votes
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                            5 comments  ·  Flag idea as inappropriate…  ·  Admin →
                          • Assail ability has illogical result when movement is blocked by a hidden enemy

                            The Assail ability allows you to move twice and then attack into an adjacent square. Suppose the player is on square 1, squares 2 and 3 are empty, and there is an enemy in square 4. The player elects to move through squares 2 and 3, then attack the enemy in square 4. If there is a hidden enemy in either of squares 2 or 3, what happens is that you bump the enemy, the movement is cut short, but you still successfully strike the enemy in square 4, which you are not adjacent to. It seems unfair to just…

                            7 votes
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                              planned  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                            • 27 votes
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                                1 comment  ·  Flag idea as inappropriate…  ·  Admin →

                                As long as you haven’t scrolled up to view an earlier action, the activity log should scroll to the bottom automatically. If that’s not happening for you, could you add a comment with the browser version, OS, and device you’re using so that we can track down the bug? Thanks!

                              • simplify combat menus

                                It'd be nice if you could see like an organically growing timeline/flowchart of possible actions, highlight the action you want, then press next to grow the timeline further.

                                4 votes
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                                  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                • 54 votes
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                                    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                  • Runestone of fiery retribution doesn't work.

                                    Runestone of fiery retribution doesn't activate when I get hit. I took a hit. I took damage. The rune is equipped, but nothing happens.

                                    3 votes
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                                      1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                                    • Make Wicked Sting a Passive or 1 / challenge minor action

                                      Nearly pointless; you're nearly always better off going for an Off-hand + Main-hand combo (or better yet, Shadow Strike) when breaking stealth to attack. Doubly so when you get Stiletto. Only has limited niche use when under heavy pressure to attack quickly while stealthed (usually due to party members getting in trouble).

                                      Just make this a Passive which increases the damage of your stealth breaking attacks by +2, and has them impose Weakened on a critical in addition to their other effects, or a minor also usable as a major, at the cost of reducing its use to 1 /…

                                      11 votes
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                                        3 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                      • Allow players to grind.

                                        Players should be able to grind experience, money, or at least consumable items through repeated questing.

                                        Reasons behind this suggestion have been expanded upon in this thread: http://forums.10x10room.com/viewtopic.php?f=4&p=2877&sid=5cb57d9fac477c8b93dc6f5fb82bdcf9#p2877

                                        12 votes
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                                          1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                                        • When the party fails.

                                          Why not, instead of just saying "try again," have some detailed description of what happens when you fall in battle. You know, something specific to that scenario. For example: You are felled by an Ash grue. Give some sort of description of the aftermath like in the old Fighting Fantasy games.
                                          Just an idea.

                                          13 votes
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                                            2 comments  ·  Flag idea as inappropriate…  ·  Admin →
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