Conclave

I suggest you ...

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  1. 2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Implement Arena / Gauntlet mode

    Currently, there's little for characters to do once they've completed the available adventures or reached the effective level cap. Additionally, quests have little to no replay value, as they're the same each time you play them. I propose an arena or gauntlet style quest or game mode wherein the group is pitted against increasingly difficult groups of enemies, randomly chosen, on a randomly chosen terrain map. Ideally, rewards would be given based on how far a group made it before being defeated. It would also lend itself to a leader board or 'hall of fame' so to speak.

    The benefit…

    61 votes
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    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. I would like to see an alternate view option for smaller touchscreens.

    I am having trouble with my smartphone touchscreen, which seems to be too small to display the whole view area at once, leading to clumsy panning between the main view and the actions menu.
    It would be nice to condense the view to just have the main map/text area, with all other commands as dropdown (or dropup) menus/buttons around the edges of the main view... sort of like the Classic RPG view (going way back to Ultima Underworld and beyond probably)?

    6 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Android App

    Probably is easier than it seems. If someone could program a simple interface, that adapts the different devices will be great. A pocket portable RPG old style, is a dream come true to any player. So you can play on train, pubs, and even class! (hahaha)

    25 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  5. Stat Tracker/Achievements/Trophies

    Something that I would love to see is a screen with a summary of our ongoing actions.

    I would love to see a list of creatures vanquished, including their totals, how man times I've died, how many quests attempted, favorite special moves, etc.

    This would also help me feel more attached to my characters.

    It would be kind of cool as well to see a skull of each creature vanquished in a character specific shrine that we could choose to make public so that other players could visit and see the accomplishments we have made. I think this would help…

    5 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  6. Water tile physics

    The water tiles currently dont seem to have any physiccs to them, the game could be improved by either limiting actions in water tiles or preventing movement in them altogether. While i believe the former is better, what is better to add to the game

    postscript <love the game>

    11 votes
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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Custom Adventure Creator.

    Allow players to purchase a tool that enables them to create and host their own adventures.

    252 votes
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    18 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. magnification, text: phone vs. PC

    On the phone, when you magnify the screen, the text magnifies with everything else, but on the PC, the text stays the same size.

    What if a PC player finds the text to be too small?

    1 vote
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    6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Not allow other group members to skip the text ahead for the rest while we are reading.

    I don't read fast and everytime myself and another group member tried reading text for the storyline the group would take action and skip us ahead. Pleas stop this.

    3 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  10. Close-ups of the art?

    Fighting a monster that doesn't look like much as a tile, but I'm guessing that a larger image would be cool. How about if when we click on the tile (or on something), the pop-up shows a bigger picture (in addition to the information)?

    3 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  11. invitations bug?

    I did "Invite Friends" and entered in email addresses immediately, but it seems like it did not work.

    1 vote
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    started  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. chat scrollbar: smaller "thumb"?

    It would make it slightly easier to scroll back and read earlier stuff. Okay, probably not high priority.

    0 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Allow Keyboard shortcuts

    Build in some keyboard shortcuts to the interface for faster paced playing.

    9 votes
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    under review  ·  7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Make mouse-overs

    Skills and description words such as in the character creation screen should be mouse-over instead of click-to read. See mouse-over examples on websites such as wowhead.com.

    4 votes
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    under review  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Once a majority decision is reached, don't wait around for the other players to vote

    They can't affect the outcome, so log a decision and don't make everyone wait for the last member to do it.

    77 votes
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    11 comments  ·  Flag idea as inappropriate…  ·  Admin →
    planned  ·  Nick responded

    By the end of this month (August), we will be running a Kickstarter, and voting is one area we plan to enhance with funds we raise – including speedier vote resolution. We’ll have more details when the Kickstarter begins.

  16. Provide information on how the game works.

    Thinking about the dice rolls and such here. You mention all these will saves and all and defense and attack, but not much more information. I propose you provide some type of rulebook or so to how the game mechanics work, what affects saves, how they're decided etc. It will make it more desirable to make decisions in game.

    13 votes
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    7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Make the gameplay less tedious

    When I play the combat, it seems like a very long process to go through one battle. I believe this could be remedied by lowering the amount of clicks, like for example, when using dash, you have to click at dash, click at your first square, click at your second square and then click on act and also wait for all the processing. Much simpler would be to just click on dash and the final destination square. Similar reduction is possible for lots of other things too.

    19 votes
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    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Make the races less class biased

    Each races seems to favor one particular class and vice versa. It feels silly to choose a race other than the one that immediately enhances your most relevant statistic.

    25 votes
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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. 8 votes
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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
    planned  ·  Nick responded

    By the end of this month (August), we will be running a Kickstarter, and one major feature it will fund is the addition of sound to the game: music, sound effects, and “your turn” alerts. We’ll have more details when the Kickstarter begins.

  20. Please open up ruleset and modding

    Man please open up modding and ruleset modding you will have gold people can make campaigns and change ruleset 5e path finder

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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