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  1. review my feedback :)

    First, thanks for the free demo.
    I'm excited about the RPG with friends aspect to the game, though I don't know how quickly that's available.
    Played a true bow.
    Good things: everything I don't gripe about. Writing's good, plot hook was interesting. setting is more than window dressing. Like the equipment scheme.
    Gripes: UI, brown high light when targeting mob is not very clear. I just got ed to always opening the monster details pane when I meant to just select. Not sure if there's any point showing the gear that's not for me. Will a true bow decide to…

    2 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  2. Display if members of party are under Zombie-control (helps for once a day games)

    In some once a day game where no one posts a chat and no one moves more than once a day- in the end you realize it is only you and Zombie characters playing!

    1 vote
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  3. Check that Taunt is messaging correctly

    Just used Taunt and the only feedback was "Tholo uses Taunt" no success or fail verbiage, no condition was imposed so I assume it failed, but it would be nice to see that.

    (Was attacking an undying lumyn, would totally understand if they are immune to fear)

    1 vote
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  4. Expand party member icons to show all buffs/debuffs

    When a party member has more than 3-4 buffs/debuffs, thre is simply a + icon illustrating that they have more than possible to show in a single line. Allow the number of lines of buffs to extend dynamically.

    1 vote
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  5. Show all skills in action bar

    In a battle currently, the only skills that show up on the action bar are skills that you are already in range to use. All of your skills should be visible, and the ones that are out of range should just be unusable, so that you can view the tool tips for them.

    I realize that you can click on your character portrait to get a popup with all your skills listed, but that isn't currently obvious to new players. For example, I made a new runecaster last night and tried a battle. I wasn't aware that you could bring…

    3 votes
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  6. Vanguard ability idea: Grab

    Since we should be seeing some new levels in the near future, how about an ability like Shove, but instead of pushing them back, you move a space, and pull your target into the space you were in?

    0 votes
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  7. Use html #autojump on vote page

    On the quest decision page, when party members click their vote, have the text autojump to the bottom as it can be confusing, and looks for a sec like a new page has been loaded.

    1 vote
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    planned  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  8. Show available parties during character creation

    It's tedious to create, say, a Runecaster, and then click on the button to find a party only to discover that the only party looking for players already consists of three Runecasters. It would be nice to have the parties looking for players be available as a sidebar or a window that you could open during character creation, so that you could create (and hopefully reserve the slot for to prevent it from being filled while you finish up your character) the character a party needs. This would also be a bonus when creating your character from an invite --…

    0 votes
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  9. Level up new party members

    When a new party member joins a party, either the party members have to go back and re-play a bunch of low-level quests, or different party members will be at radically different levels and have different chances of surviving future encounters. Some way to automatically match the level of the new party member to the level of the existing party would be great, allowing them to continue on right away. An interface for reading up on the quests the party has previously done, in order to get up to speed on the story. There might need to be a way…

    0 votes
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  10. no interruptions

    when every i'm doing an action and another player does something, it makes me restart my action over. please change that

    1 vote
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  11. Another minor quibble: x/challenge ability button labels could be clarified

    In combat, abilities with a per-challenge limit are listed as "<remaining uses>/challenge". It might be nice to update the label to say "<remaining uses> remaining" to prevent confusion over what is the max uses per challenge for the ability and what is the remaining use for the fight.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Slay the lag beast!

    This may interfere with max turn length. Player status should also have a relative ping rate.

    1 vote
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  13. Add a message button for players.

    Add a message button so the player can chat with each other. Make the game more social.

    3 votes
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  14. Add breakdown of chat log as a E-mail notice

    For slower games, i sometimes log in just to see if a discussion is made. A breakdown of the chat log every few hours would be a good way of keeping track of this.

    1 vote
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  15. View Party Quests Completed

    I'd like to be able to view which quests other party members haven't done yet.

    2 votes
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  16. New Condition: Prone

    Add 'prone' as a condition, as we can currently be knocked off balance but not fall over
    Something like : +5 to enemy weapon attacks, -5 to enemy ranged attacks, agility to recover, move only as a major action

    3 votes
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  17. Make inactive players more useful

    Currently they just take the two +Dodge options. This in fact hinders the entire party instead of helping because they are not contributing in any meaningful way. If the AI was changed to even just take the +Dodge option minor and then Basic Attack (or even better, the non-basic at-will attack that each class has) for a random enemy in range, the inactive character wouldn't be as much of an issue as it currently is. An even better AI would probably take into account current remaining HP and try to flee or heal (using Recuperate), etc.

    11 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  18. All tiles clickable

    So I'm a Runecaster on the Wreck of the Seamaid quest, and I'm about to unleash a fire blast on 5 pirates. I click the fire blast button, then discover I can't choose the right direction because the tile I would have to click is an unpassable tile right in the middle of the field. Sad times were had.

    4 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  19. Get rid of the CONFIRM stage of the action

    The interface is kind of slow (at least on my setup) and that extra click is just... really annoying. If I've clicked the button, I know I'm going to do that action.

    6 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Allow party leaders to adjust the time limit between actions.

    Sometimes you just want a quick dungeon romp. Let them enter the number of minutes they want to wait between actions, ranging from 1 to 1440.

    70 votes
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    7 comments  ·  Flag idea as inappropriate…  ·  Admin →
    under review  ·  Nick responded

    It’s very likely we will make a change along these lines. There are some complications to work out, most importantly how to make sure parties don’t get auto-advanced through many rounds while players are asleep (without forcing them to constantly remember to change their time limit before bedtime). We have some ideas here, but also encourage you to post your own solutions.

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