During quests let players choose any of the options, and make the result be based on a dice roll
Now during quests there are certain choices that can only be choosen if the party has certain requirements.
I suggest making the result of those choices based on a dice roll with bonuses from what would be the requirement.
This is an option we’re considering as part of our goal to make story decisions matter more.
I recently experienced the following: The party was faced with a choice; one of the options was clearly a good idea, but not available, as nobody had a good enough score for the ability required. One of the characters, however, was not far off! We abandoned the quest, went on a different one, gained a level, and then came back to this one: the option was now available. We all thought that this was a cool bit of play! If this suggestion is implemented, we would not have had that bit of fun! Yes, it may have given us a chance to follow that option in the first place, but I think something would be lost at the level of strategy. What if we had a good score but still failed due to a bad die roll? Randomness is OK in the middle of battle, but at the plot level, it is nice to have greater predictability & determinism.
Just my 2cp worth...