I suggest you ...

change how actions work during combat

If another player acts while you're taking your action, it resets your action for that turn. While the ability to reconsider your action in the light of further moves is a good idea, an option to just confirm your previous action would also be nice.

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Ian Auger-Juul shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →
started  ·  AdminDerek (Manager, 10x10 Room) responded  · 

Conflicts during action-taking no longer require an extra click to acknowledge the conflict, which should make them less annoying. Action-taking still requires a click to begin so that you can see the details of what just happened, but we’re considering whether we should streamline this further.

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  • anthemius commented  ·   ·  Flag as inappropriate

    I hope that any improvements to action-taking will retain the current initiative-less nature of the system, though, as it is fun for the players to plan out the sequence of actions to best tactical effect.

  • Maeglin commented  ·   ·  Flag as inappropriate

    The other issue with slow turns is that the "Take minor Action" and "Take Major Action" buttons seem unnecessary. Since each of those is the only thing you can do at the time, those extra stages should be skipped and you should just go straight to the selection of actions.

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