Kickback into an object or opponent should be beneficial
If you are able to score a knockback hit against an opponent that has no space available to move back into, they should be knocked off balance or receive extra damage. Also, it would be helpful to be able to chain push (knocking one enemy into another causes them both to move back.
I don't think knock backs should give auto-kills, but adding off-balance if movement is blocked makes sense without being unbalancing.
And if they are standing on the edge of a cliff, it should be a kill.
AdminNick (Manager, 10x10 Room) commented
Definitely a possibility, Michael - and probably not too hard to implement!