How about strenghtening the racial powers a little?
Right now there's little point in playing some combinations of race/class, they'll get important skills slower.
Some races have powerful racial powers (like Forgeborn and Nix), whereas others have less exciting ones (like Trow).
One avenue would be to vary the three basic skills that come with race (For example, it would make sense if Trow recuperation would be a little stronger that other races'), but ultimately, it would add a lot of flavor to the game if race was like a tertiary skill, with progressive powers...
I like the 'Tertiary skill' idea. Keeps your race relevant and adds variation, if it's done well it could shake up tactics nicely.
I'd like to see a couple more powers based on race as you level up, as opposed to only based on class.
Taikei no Yuurei commented
I don't know that you're assessment is entirely correct on the racial powers. As Derek said, the +5 bonus from the Trow can be real handy in do or die situations. And the Nix ability is nice, but consider that you're giving up a minor action for a chance to be able to use some other ability once more. That means you're giving up lighting someone on fire, doing an offhand strike, defending, moving, etc, for the ability to use some other ability once more, which you still have to use the major/minor action on, which could in turn be used on something else. Sure, the limited use abilities are generally more powerful, but are they that much more powerful? Maybe, but it is at least a tradeoff.
If anything I think the Mezoar have the biggest problem with a weak racial power, since it only works against ranged opponents, and so far there haven't been any ranged opponents (not counting mage types, which seem to ignore defense), though I haven't done all the quests yet, and I'm sure as more quests and enemies get added, the ranged defense bonus will become more useful.
AdminDerek (Manager, 10x10 Room) commented
Trow Wisdom is more powerful than it looks. The bonus to all checks increases not just your base chance of success with all abilities but also your chance for a great or critical success. In addition, it increases your chance to resist all negative conditions and maintain positive ones at the end of the round. I play a lot of trow characters myself because I like to use the ability to tilt the odds just when I need to the most. It's especially useful for the Beacon, which can deal decisive critical hits when both inspired and wise.
We do want to do more with racial abilities in the future, though.
Speaking of powerful racial powers: The absolute powerhouse must be the Nix Runecaster: I just pulled off three fireblasts in one fight with one!!
Luckily fireblasts aren't showstoppers, so it doesn't make the combat ridiculously boring.