Custom Adventure Creator.
Allow players to purchase a tool that enables them to create and host their own adventures.
Evan Repschleger commented
I could not agree more with this. This PLATFORM you've created for games is sooooo amazing, why aren't you outsourcing your CONTENT to all the hundreds of people that make fantasy universes for funsies in their freetime? Charge microtransactions for user-created stories where the creator imports their own classes, pictures, backdrops, dialogue, quest choices, EVERYTHING. I have friends that spend so much time creating universes but no one wants to play their game without tangible boards and pieces -- this would be perfect for them!!! You'd also need to build in a review system to justify charging prices but this website you have could just be so much more. I love your content but you can't keep up with how big this concept COULD be. <3<3<3<3<3
The main problem is that without strict conditions on what can be done, some individuals would make "farming" adventures or create content with bad language, or impossible quests, I've seen this happen elsewhere.
There would need to be selected people to "prune" the adventures and vote them in for dev approval first, so they can be placed in game.
If you create a map editors which is hosted by conclave, you could also make it public so other players could share quests. This seems it would not be terribly difficult to program. Players can upload JPEGS as a map, overlay the grid, and put the monsters on the grid from a selection menu. Then they can type in the text and decisions which happen between each encounter. Some players will make elaborate and beautiful quests to share! - Eric
Andrew Brooks commented
Yes! Absolutely. Do this as much as possible!
You need to do something along these lines, i mean even a way of submitting quests with text, art and all that.. Your platform is perfect, all it needs is content. There are thousands of people who play, write, act as gm and can do great text, art tiles, icons and most importantly create adventures.. Im really impressed and hooked on the game but the promised content wont last too long once you unleash the players on the finished product.
I mean you have a great world and a certain style, letting people even emulate what you have would flood you with content.
Sorry if this has been covered..
This is a wonderful idea, whether the custom adventures are limited to the setting or whether they are wide open. I see the possible conflict with the level system, but that's not a problem if characters are created specifically for a particular custom campaign.
This is why I contributed to the Kickstarter. I was a fan of Neverwinter for exactly this reason. Conclave as an MMO is a casual diversion. Conclave in my living room is a seachange. PBEM campaigns exist because of this market. You will (finally) take real role-playing online if you can create a GUI to replace table-top miniature adventuring.
Adam Chance commented
How about "Allow players a tool that enables them to create and host their own adventures"
Definitely this. Excluding it would be a disservice to what you have already created! :O)
Max S commented
I wouldn't mind them charging for a "foundry" like feature, i.e. for CREATING, but not for playing adventures. Since I am currently convincing my tabletop group to try out Conclave, this would be the perfect way to still create adventures for them :)
Dave H commented
This is probably the best way to make Conclave succeed in my opinion - take it from a game limited by dev time, to a full-blown platform. It would give it much wider appeal, and would likely mean that you could focus on nailing the mechanics down and curating rather than creating the content.
Brandon hay commented
Custom Adventures would be SWEEEEEEEEET. This is the perfect venue for my RPG group. We have been looking for something like this.
One difficulty with implementing something like this is that currently, leveling up is a function of completing X number of quests. So unless you just don't level up from quests released this way, that could be problematic.
I would love this option. Already, I've had some initial thoughts on adventures just playing the game. Making a tool where my partner and I could go on tailored adventures, and then collaborate on stories to share with other people would be great.
I think once you have the basic game up and running, creating a modding tool could really increase the value of the basic game with crowd-sourced content.
AdminDerek (Manager, 10x10 Room) commented
Chris, that's an interesting possibility. We're working furiously on our next major release, but once we've finished it we'll get back to you.
Chris King commented
I'd very much like to participate in making a warhammer-esque mod for this game, I'm local to cambridge and have a group of artists working on illustrations that I'd like to develop into a number of playable campaigns.
AdminDerek (Manager, 10x10 Room) commented
This is something we've long wanted to add. For now it's a lower priority than improving the game itself, but if enough people vote for the idea, we're definitely open to it.