Conclave

  1. Once a majority decision is reached, don't wait around for the other players to vote

    They can't affect the outcome, so log a decision and don't make everyone wait for the last member to do it.

    77 votes
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    11 comments  ·  Flag idea as inappropriate…  ·  Admin →
    planned  ·  Nick responded

    By the end of this month (August), we will be running a Kickstarter, and voting is one area we plan to enhance with funds we raise – including speedier vote resolution. We’ll have more details when the Kickstarter begins.

  2. Guilds

    It would be great if we could create and join guilds, that way we could always have a list of people to party with. Guilds could have a hall ( like a bigger chat room ), ranks, emblems,etc

    10 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
    planned  ·  Nick responded

    We will be adding guilds to Conclave if the current Kickstarter is funded.

  3. 8 votes
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    planned  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Assail ability has illogical result when movement is blocked by a hidden enemy

    The Assail ability allows you to move twice and then attack into an adjacent square. Suppose the player is on square 1, squares 2 and 3 are empty, and there is an enemy in square 4. The player elects to move through squares 2 and 3, then attack the enemy in square 4. If there is a hidden enemy in either of squares 2 or 3, what happens is that you bump the enemy, the movement is cut short, but you still successfully strike the enemy in square 4, which you are not adjacent to. It seems unfair to just…

    7 votes
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    planned  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. only send email updates when you are not logged in

    If your party is playing online together at the same time, you still receive email updates of what your party is doing. If I'm logged in to witness it, email is unnecessary. It would be nice if you only received email updates when you are not logged in.

    5 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    Most email updates are only sent if you haven’t been active in the game within the last 15 minutes, which has a similar effect. There are still a few that are sent no matter what, such as the notification we send when you kick off a quest. We’ll look into making those work the same way as the others when we have a moment.

  6. Improve the usability

    E.g., never use dialogs that have to be closed with the mouse. Especially the one that says that someone else has gone. Fine, but let me ignore it and continue my action. In fact, having to move my mouse around so much in general is bothersome. Keyboard shortcuts or other improvements would be welcome.

    4 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  7. Codex and Background

    I feel this game has a lot of background and it would be nice to have some access (in game perhaps) a codex a knowledge of the world and the species that inhabits them. It would greatly enhance the RPG side and could create some chat-based in-character communication between players.

    Also it would be nice to have your character a background screen with your own written bio and background, either created by the player or perhaps chosen from some stock. In the later option I could imagine selecting some general guidelines, like the environment the character grew up, the approach…

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
    planned  ·  Nick responded

    We’ve done some work on a codex already, and hope to finish that work and make it accessible within the game.

  8. no interruptions

    when every i'm doing an action and another player does something, it makes me restart my action over. please change that

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Joining party while logged in

    Is there some way that two people logged in at the same time can join, without the process going through email? If not, maybe this would be more convenient for parties playing synchronously (or at least starting out synchronously).

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. 1 vote
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    planned  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  11. Use html #autojump on vote page

    On the quest decision page, when party members click their vote, have the text autojump to the bottom as it can be confusing, and looks for a sec like a new page has been loaded.

    1 vote
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    planned  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  12. Slay the lag beast!

    This may interfere with max turn length. Player status should also have a relative ping rate.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Volley hits me when I'm right next to my target

    So I was playing my Truebow and I used Volley on 3 guys that had closed in on me. Volley hit ME because I was next to my target. I have to say that's pretty silly. I hope it's a bug. Additionally, having a targeted squares notification for Volley would be helpful for learning what it's going to hit. Much like many of the Runecaster's spells.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Allow people to unchoose a quest immediately after choosing it

    Sometimes I've chosen a quest, then immediately realized that others were suggesting a different one in the chat box. And there's no way to go back! Seems like an easy enough fix.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    For this and a couple of other reasons, we plan to make quest selection something that party members must confirm before it’s locked in. In the meantime, there’s no penalty to abandoning your quest and picking a different one aside from the extra clicking.

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