Conclave

I suggest you ...

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  1. Kickback into an object or opponent should be beneficial

    If you are able to score a knockback hit against an opponent that has no space available to move back into, they should be knocked off balance or receive extra damage. Also, it would be helpful to be able to chain push (knocking one enemy into another causes them both to move back.

    35 votes
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      3 comments  ·  Flag idea as inappropriate…  ·  Admin →
    • Show used abilities on character sheet

      Since it can take awhile between turns, it would be nice if the character sheet displayed which abilities you have already used in the combat, to avoid situations where you move into position for say, sweeping blow, only to realized you've already used it.

      31 votes
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        1 comment  ·  Flag idea as inappropriate…  ·  Admin →
      • How about strenghtening the racial powers a little?

        Right now there's little point in playing some combinations of race/class, they'll get important skills slower.
        Some races have powerful racial powers (like Forgeborn and Nix), whereas others have less exciting ones (like Trow).
        One avenue would be to vary the three basic skills that come with race (For example, it would make sense if Trow recuperation would be a little stronger that other races'), but ultimately, it would add a lot of flavor to the game if race was like a tertiary skill, with progressive powers...

        30 votes
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          5 comments  ·  Flag idea as inappropriate…  ·  Admin →
        • Tweak the "Recover" ability

          "Recover" as it stands is virtually useless. At the beginning of the game, it heals 1-2 points (I don't know if this eventually scales), and enemies tend to do 2-6 points of damage. Since you'll only ever want to use it when you're both wounded and threatened by an enemy, in virtually all cases you'll receive more damage that turn than you'll heal, plus you don't get to also attack the enemy, at all, making it a net loss pretty much every time you use it. There are certainly some edge cases where it's useful (if you have one of…

          29 votes
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            1 comment  ·  Flag idea as inappropriate…  ·  Admin →
          • Contract a Scriptwriter - Better arguments, stories and backgrounds

            If we are willing to pay for modules, it has to worth the time we spend on it, and the way the game makes us immerse your world. Real pen&paper roleplayers are not afraid of huge text, descriptions and dialogues. The more the better. So I think the game has to be well written, has to be engaged, and make you "dream" when you are outside the game.
            The game is a great tool, but the words, can make magic on it.
            The cheapest way to do it is to make a contest on modules, or to try to find…

            29 votes
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              6 comments  ·  Flag idea as inappropriate…  ·  Admin →
            • Add a SKIP button

              If three members are online, and the fourth is offline, let the three unanimously decide to skip a player's turn. frustrating when the last enemy is burning/bleeding and will die if the last player just passes their turn.

              28 votes
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                2 comments  ·  Flag idea as inappropriate…  ·  Admin →
              • 27 votes
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                  1 comment  ·  Flag idea as inappropriate…  ·  Admin →

                  As long as you haven’t scrolled up to view an earlier action, the activity log should scroll to the bottom automatically. If that’s not happening for you, could you add a comment with the browser version, OS, and device you’re using so that we can track down the bug? Thanks!

                • A Quest Chronicle

                  Because I feel that the writing in this game is so strong, I would love the ability to go back and re-read the quests I completed as I originally completed them.

                  I think the best way to implement this would be to make the Honors clickable links. When clicked, it would take you to the text of your quest, through all the choices you made, hopefully even including the votes and characters you ventured with. Since quests can be undertaken multiple times, it would make most sense only to chronicle the events/path of the first successful adventure per quest.

                  Now,…

                  26 votes
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                    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
                  • Make chat text appear WITH the turn it was typed

                    The chat window should display chat text in sequence with the action when it was actually typed.

                    Nothing worse than going on to Conclave to see a discussion about your characters death before you even get to 'see the action' and experience the moment yourself!

                    At the moment, player A sees the last thing said, which might have been written by party member B about a turn event that hasn't even 'happened' yet, as far is player A is concerned.

                    26 votes
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                      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                    • Android App

                      Probably is easier than it seems. If someone could program a simple interface, that adapts the different devices will be great. A pocket portable RPG old style, is a dream come true to any player. So you can play on train, pubs, and even class! (hahaha)

                      25 votes
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                        1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                      • Make the races less class biased

                        Each races seems to favor one particular class and vice versa. It feels silly to choose a race other than the one that immediately enhances your most relevant statistic.

                        25 votes
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                          4 comments  ·  Flag idea as inappropriate…  ·  Admin →
                        • Ensure players can't re-spec mid-quest

                          When I am in a quest, I realized I could back up to the last time I saw the map, and can change my gear. This lets me re-spec gear (and skills if I am a member) every turn. I think this is counter to the flavor of it, and decreases the fun, since now the most efficiant gameplay involves a bunch of backing up and item management (otherwise you lose and realize its because you didn't take advantag eof the exploit)

                          24 votes
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                            0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                          • Allow /me actions in chat

                            I'd like it if typing "/me grins smugly at the boggart." into the chat displayed as "Kamien grins smugly at the boggart." What's a tabletop roleplaying game without roleplaying, y'know?

                            24 votes
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                              1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                            • Vote with party leader option.

                              I think it would speed things up if there were an option that could be toggled on and off to automatically vote for whatever the party leader votes for.

                              21 votes
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                                5 comments  ·  Flag idea as inappropriate…  ·  Admin →
                              • Change the enemy numbering scheme

                                Please number the enemies linearly regardless of their species; there shouldn't be multiple enemies numbered "1" on the battlefield. This gets especially confusing when there's a whole bunch of enemies of different types.

                                It also makes it hard to talk about tactics in phone-shorthand, because (for instance, right now) "I'll attack Pirate 2" isn't enough info... there's multiple kinds of pirates, so I have to spell out "I'll attack Lumyn Pirate 2", which is a pain on the phone!

                                21 votes
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                                  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                • Be able to see everyone's class from their portrait.

                                  It's frustrating having to click on everyone's portrait to see what class they are. Then click again when I forget. And so on...make little icons for each archtype, and have it be visible during battle in the top-left of their portrait. Or come up with some other way to make it knowable at a glance. Maybe on the left hand side party list?

                                  21 votes
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                                    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                  • Remove defeated foes or move them to the bottom of the list

                                    Defeated opponents should be removed or sink to the bottom of the list so that the limited number of opponents visible on the first page stay populated with the active ones.

                                    20 votes
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                                      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                    • Let party members send reminders/notifications to laggards

                                      Something to the effect of
                                      "Ho laggard, don't stand there like a dope while the troll witch burns her rope!"

                                      That way players can keep the game rolling at a pace that suits the group.

                                      20 votes
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                                        6 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                      • Hard Mode Quests

                                        With the current difficulty of the game my group has been able to clear almost all of the quests in just a few hours. The addition of Hard Mode Quests would allow you to add more content without having to design something completely new, and it will give more of a challenge to more skilled players. Maybe double the HP of all the mobs or increase their defenses so players are required to work together and use tactics to defeat the monsters. Make the quests give some extra renown (100 for completing the quest on normal mode, then an extra…

                                        20 votes
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                                          4 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                        • Make the gameplay less tedious

                                          When I play the combat, it seems like a very long process to go through one battle. I believe this could be remedied by lowering the amount of clicks, like for example, when using dash, you have to click at dash, click at your first square, click at your second square and then click on act and also wait for all the processing. Much simpler would be to just click on dash and the final destination square. Similar reduction is possible for lots of other things too.

                                          19 votes
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                                            5 comments  ·  Flag idea as inappropriate…  ·  Admin →
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