Conclave

  1. Enable a way to que actions for the current turn

    I would like to be able to que all my actions for the current turn. Most time my party and I discus our strategy and plan our actions at the start of the turn. If we could just que up all of our actions the turns would go by faster.

    2 votes
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  2. 27 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →

    As long as you haven’t scrolled up to view an earlier action, the activity log should scroll to the bottom automatically. If that’s not happening for you, could you add a comment with the browser version, OS, and device you’re using so that we can track down the bug? Thanks!

  3. Send us messages when someone adds us as a friend

    It may not matter much right now, but it feels odd that someone could add me as a friend without my knowing it. I'd suggest at least sending a notice about it, and perhaps allowing us to approve the friend request (some of us just aren't as social after all)

    10 votes
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  4. The Interface is somewhat bland.

    I feel like the GUI could use some "artification."

    1 vote
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  5. When the party fails.

    Why not, instead of just saying "try again," have some detailed description of what happens when you fall in battle. You know, something specific to that scenario. For example: You are felled by an Ash grue. Give some sort of description of the aftermath like in the old Fighting Fantasy games.
    Just an idea.

    13 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. More interaction in the storyline

    Allow the players to have a bit more interaction rather than just pick one of two options which both lead back to the same result.

    4 votes
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  7. Do not send email notifications when you are the person taking the action

    E.g., when you cast the final vote and then an encounter starts -- I don't need to get an email because I was there when it started.

    That is, if you can detect that detail in your notification logic...

    2 votes
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  8. consider the party-forming dynamics in Conclave

    Both of these suggestions are based on the fact that parties come and go in Conclave, but some of the rules seem to assume that you stay in the same party forever.

    1. Distinctions go away if you change parties, making all the work you put into something seem completely pointless.

    2. Loot is handed out randomly among party members, but because I'd like to (ideally) only play a quest once per character, and because I may change parties later (see the intro to this suggestion), I miss out on loot. This is less of a big deal than #1,…

    9 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. implement the Flames of Retribution

    This item doesn't seem to do anything right now, except take up a hand that my mage could be using for a better rod.

    4 votes
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  10. Disable music but not sound

    I'd often like to listen to my own music while playing, or leave the Conclave tab open in my browser while doing other things (visiting YouTube, etc.). The persistent music is a problem in these circumstances. However, I'd still like to get the game sound effects. It would be cool to split these out into two mute buttons so you could mute just one or the other rather it being all or nothing.

    39 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. 54 votes
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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. 4 votes
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  13. 19 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  14. Let party members interact with dead/injured innkeeper in first quest

    In the first quest, after voting, one of the paths leads to an injured (dead?) innkeeper. I'm a Beacon, I'd like to have the option of healing him. Right now his injured form( corpse) is just a graphic background... We should be able to defend him, heal him, something.

    1 vote
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  15. personal messages

    the chat between party members is nice, but i'd like to be able to send messages to the accounts of people on my friends list. an inclusion of some social networking features would be a great addition to a website that i check daily.

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  16. More visible hazards

    This is like, the fifth time I've stepped on a tile with flame. Dark gray over a slightly lighter gray is really difficult to see unless you're specifically keeping an eye out for it. How about giving it some color or a yellow outline or something?

    61 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →

    We’ve made all the terrain icons a little more opaque to make them stand out more. We’re also looking at giving certain of the dimmer ones brighter colors.

  17. Leave dead mobs on the battlefield

    As it is now, the dead simply disappear, which is nice and clean and tidy.

    But bodies don't ordinarily do that - they stick around. Most untidy (not to mention the smell).

    More to the point, one needs to be aware of them, left one trip over them, or get a foot stuck in a ribcage...

    I'd like to see dead mobs remain on the field in some fashion, and be treated like rubble or other broken terrain that causes one to stumble or become off-balance.

    ??? Could add some interesting opportunities and challenges...

    9 votes
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  18. add an option to allow for initiative-based turns.

    When playing synchronously, the "another player has acted" pop-up becomes annoying quickly. I've taken to using the chat window to control the timing of PC actions. It would be nice to toggle on/off an option to force players to take their turns in a specific sequence (just like D&D works with initiatives).

    3 votes
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  19. Level 10 being the starting level to explore outside the Conclave.

    My assumption at the moment is that Lev 10 is sort of a "retirement" level, after the character has done all that can be done. If it was like in Guild Wars, Lev 10 would be in fact fully trained characters going out into the unknowns outside of the Conclave maps with a full set of skills and gear under their belts.

    Since now you have finely honed builds, if the day arrives of player added adventures, Lev 10 would be the perfect level to tailor those missions to, as you know exactly what parties can and cannot handle, and…

    3 votes
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  20. Hard Mode Quests

    With the current difficulty of the game my group has been able to clear almost all of the quests in just a few hours. The addition of Hard Mode Quests would allow you to add more content without having to design something completely new, and it will give more of a challenge to more skilled players. Maybe double the HP of all the mobs or increase their defenses so players are required to work together and use tactics to defeat the monsters. Make the quests give some extra renown (100 for completing the quest on normal mode, then an extra…

    20 votes
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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
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