Conclave

I suggest you ...

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  1. 3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. please add a class that uses greatswords/swords! or allow us to fully customize the initial classes :)

    I love swords and was saddened no options are available :(

    Preferably 2 handed great swords

    5 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →

    The Heavy Blade skill is likely to be featured in one of the next archetypes we introduce, though that will likely need to wait for an expansion or second campaign.

  3. Runestone of fiery retribution doesn't work.

    Runestone of fiery retribution doesn't activate when I get hit. I took a hit. I took damage. The rune is equipped, but nothing happens.

    3 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  4. RSS Feed

    Would be kind of nice to have an RSS feed of your campaigns. Maybe even link it to a a twitter feed.. (though that seems a bit over kill), but something I could follow. Have some detail of my battles etc i could subscribe to.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Round navigation

    It would be great to have a way to easily jump through Round events. I often jump to the end for my turn, but sometimes I need to go back and review something that happened in a previous round (i.e., an enemy going invisible.). And quick way to jump rounds would be great, perhaps a slider... something more that < > arrows, especially for those events that accumulate 5+ rounds.

    4 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  6. Change the signature character you go to market with away from Forgeborn, it's too grimdark to promote the game well.

    Other character art is lovely, use that. Mezoar or Lumyn especially. Much less gruesome at first glance, much more welcoming.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. 5 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. only send email updates when you are not logged in

    If your party is playing online together at the same time, you still receive email updates of what your party is doing. If I'm logged in to witness it, email is unnecessary. It would be nice if you only received email updates when you are not logged in.

    5 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    Most email updates are only sent if you haven’t been active in the game within the last 15 minutes, which has a similar effect. There are still a few that are sent no matter what, such as the notification we send when you kick off a quest. We’ll look into making those work the same way as the others when we have a moment.

  9. A button that shows if a player is online or not...

    It would be great for people to see if their friends or other people looking for a party were online. Go with green for ol, yellow for idle the past odd-so minutes, red or black for offline.

    3 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  10. Show used abilities on character sheet

    Since it can take awhile between turns, it would be nice if the character sheet displayed which abilities you have already used in the combat, to avoid situations where you move into position for say, sweeping blow, only to realized you've already used it.

    31 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  11. Make fire spread in certain circumstances

    We're currently on the raft mission in " The Wilding" and we've ignited a square on our raft. I think this is probably a bad idea and the raft should burn/sink. Likewise in other environments, fire should/could spread to both the party's detriment and benefit.

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  12. Enable music on the iPad version

    When playing on the iPad, there is no music, which is a shame, as the score is gorgeous!

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Allow players to grind.

    Players should be able to grind experience, money, or at least consumable items through repeated questing.

    Reasons behind this suggestion have been expanded upon in this thread: http://forums.10x10room.com/viewtopic.php?f=4&p=2877&sid=5cb57d9fac477c8b93dc6f5fb82bdcf9#p2877

    12 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  14. Vote with party leader option.

    I think it would speed things up if there were an option that could be toggled on and off to automatically vote for whatever the party leader votes for.

    21 votes
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    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. 1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  16. Make Wicked Sting a Passive or 1 / challenge minor action

    Nearly pointless; you're nearly always better off going for an Off-hand + Main-hand combo (or better yet, Shadow Strike) when breaking stealth to attack. Doubly so when you get Stiletto. Only has limited niche use when under heavy pressure to attack quickly while stealthed (usually due to party members getting in trouble).

    Just make this a Passive which increases the damage of your stealth breaking attacks by +2, and has them impose Weakened on a critical in addition to their other effects, or a minor also usable as a major, at the cost of reducing its use to 1 /…

    11 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Create more RPGs based on the Conclave engine with various themes.

    Use the Conclave engine and create other browser-based RPGs.

    Specifically, a WWII/French resistance-themed one and maybe one even more D&D-like.

    I'd like to say: "The possibilities are endless" but that'd be a platitude and I don't do those.
    -r
    -=-

    9 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Buff Unweave

    Horrible ability. Obviously and markedly inferior to abilities with similar or even lower prerequisites.

    Would change it to a minor, make it range 5 and have it also remove all arcane buffs/debuffs/effects from creatures in the target square.

    Might create a 'dead magic' area which blocks line of effect for arcane abilities, and removes any arcane buffs/debuffs/effects from any creature that enters it.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Buff Rite of Abjuration

    http://forums.10x10room.com/viewtopic.php?f=4&t=1207

    I have pretty much _never_ used Rite of Abjuration, and I suspect most others haven't as well, or at least haven't on any kind of recurring basis. My suggestion to make it better:

    Rite Of Abjuration - At-Will, Major

    Arcane Ability
    An arcane ritual disrupts an enemy's place in the Concordance.
    Check Lore against the Will of an enemy within five squares. On a success, the target becomes Abjured and its focused, inspired and enraged positive conditions and buffs on it originating from an arcane ability are removed, dealing 3-6 Spirit damage for each positive condition and buff removed…

    4 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Make Tremor and Flame Blast harder to use

    Currently, Flame Blast and Tremor work by firing a blast from the runecaster toward the enemy. They can't be used on an unnavigable tile, and they hurt allies caught in the blast. This means that Flame Blast and Tremor can STILL be used to great effect if their allies give them a wide berth and give enemies a clear path to the runecaster. The runecaster's weak defenses and lack of movement abilities, not to mention all the obstacles in the middle of arenas, has gone a long way to helping runecasters do nothing but cast Bolt of Flame for mediocre…

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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