Conclave

  1. Multiple Attack Description

    Not all attacks describe whether or not it attacks once or twice, but two attacks are made, like Cauma's Scorching Rake.

    1 vote
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  2. Success/Failure Indicator

    The rogue's Feint skill has no visual or text indicator that it is successful or not. There should be an indicator for all attacks and abilities in some fashion.

    1 vote
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  3. Reduce redundancy in narration for effects with many targets

    When the Ash Grue uses its Firestarter ability, the sentence "The ash grue creates flames." is used 8 times. I think once will suffice.

    6 votes
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  4. Repeatable quests

    This game is fun but hitting a brick wall at some of the quests is not. There are not enough players to rely on party's to make it past these walls. I would rather play in a party but that is not always an option

    3 votes
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  5. Make chat text appear WITH the turn it was typed

    The chat window should display chat text in sequence with the action when it was actually typed.

    Nothing worse than going on to Conclave to see a discussion about your characters death before you even get to 'see the action' and experience the moment yourself!

    At the moment, player A sees the last thing said, which might have been written by party member B about a turn event that hasn't even 'happened' yet, as far is player A is concerned.

    26 votes
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  6. Change Avatar Picture

    Three of us ended up choosing the same avatar picture. Would be nice if we could edit it and change to a different one. Confusing seeing the same ones during battle.

    19 votes
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  7. When making a new Party Listing, make timezones broadly grouped to attract more players

    When making a new Party Listing, the choices for timezone are:
    'Any' or
    one of 23 other specific timezones.

    I would like to find players in my APPROXIMATE time zone. I could be waiting forever to find 3-4 people from the UK who who wish to join!

    0 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  8. Record how many times you've cleared a quest.

    It would be optimal if you could get some kind of reward or point payout for clearing a quest multiple times, but for now it would at least be nice to have the game acknowledge when you run someone else through a quest.

    19 votes
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  9. Allow users to rearange the order of skills in the action bar

    As you gain more skills, some will not fit in the 5 slots that we currently have in the action bar, so to access certain skills we need to click the arrow to scroll.
    It's awfully inconvenient if one of the main skills is hidden like that.

    By allowing players to chose the location of each skill, a greater sense of character customization is achieved along with better combat flow and lack of annoyance at the interface.

    36 votes
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  10. increase the number of entries stored in the battle log

    in the larger battles with 4 players and 8+ enemies, the battle log won't show even a single entire turn. since there is no quick way to keep track of what happened, the only option is to click through every event one at a time. in most cases, i don't realize i need to know what happened until i've already clicked >>|. backtracking is even worse.

    6 votes
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  11. Allow users to use pushing moves on allied units.

    Let players push their friends back if they're wounded.

    8 votes
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  12. Add a SKIP button

    If three members are online, and the fourth is offline, let the three unanimously decide to skip a player's turn. frustrating when the last enemy is burning/bleeding and will die if the last player just passes their turn.

    28 votes
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  13. Let me push a spider off a ledge

    I tried to Gust a spider off a ledge in a level with bridges, and it said it was blocked from being moved, as if a wall was behind it. It should have fallen to its death...too funny

    6 votes
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  14. Ensure players can't re-spec mid-quest

    When I am in a quest, I realized I could back up to the last time I saw the map, and can change my gear. This lets me re-spec gear (and skills if I am a member) every turn. I think this is counter to the flavor of it, and decreases the fun, since now the most efficiant gameplay involves a bunch of backing up and item management (otherwise you lose and realize its because you didn't take advantag eof the exploit)

    24 votes
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  15. Be able to see everyone's class from their portrait.

    It's frustrating having to click on everyone's portrait to see what class they are. Then click again when I forget. And so on...make little icons for each archtype, and have it be visible during battle in the top-left of their portrait. Or come up with some other way to make it knowable at a glance. Maybe on the left hand side party list?

    21 votes
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  16. Sweeping Blow refuses to target valid targets

    Sometimes, targets begin in "invalid" squares (i.e. squares that you can't move into). Most attack powers allow you to attack them anyway. However, sweeping blow won't let you target these squares. (At least, I'm assuming that's what's going on -- I just tried when I was on the edge of some water and I couldn't target any of the targets that were on the water -- I could only target the trio of land squares.)

    6 votes
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    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Show times on log, like in chat.

    This would really help in allowing party leaders to see how long it's been since a player has acted, and drop them from the party or not as appropriate.

    2 votes
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  18. Assail ability has illogical result when movement is blocked by a hidden enemy

    The Assail ability allows you to move twice and then attack into an adjacent square. Suppose the player is on square 1, squares 2 and 3 are empty, and there is an enemy in square 4. The player elects to move through squares 2 and 3, then attack the enemy in square 4. If there is a hidden enemy in either of squares 2 or 3, what happens is that you bump the enemy, the movement is cut short, but you still successfully strike the enemy in square 4, which you are not adjacent to. It seems unfair to just…

    7 votes
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    planned  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Bug: It's possible to vote twice

    Today, I was playing through all my Conclave turns, and my party came to a voting point. I clicked my vote, and it said it was voting, so after a second I clicked back to the party selection screen (without waiting for my vote to register). At that point I noticed that it still showed "Ready" for that party, so I thought, "Oh, my vote must have not gone through." I clicked back into it, and it said there was one vote for the option I'd picked. I clicked the option again, and it now registers two votes for that…

    1 vote
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  20. simplify combat menus

    It'd be nice if you could see like an organically growing timeline/flowchart of possible actions, highlight the action you want, then press next to grow the timeline further.

    4 votes
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