Conclave

I suggest you ...

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  1. I think it would be very cool if I could have a stash that all my characters could access .

    A stash that all a players characters could access so that items one character gets could be passed to the character that can best use it.

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Guild notifications & Guild wars

    It would be awesome if the Guild page could be more integrated into the game, and if we could enhance the feeling of it.
    One thing would be to add notifications if someone writes or post in the Guild page, or at least have the Guildmaster make notifications of sorts.

    Lastly, I am truly hopeful that someday we might have PvP in some sort - having two guilds going into war and have players being set up against eachother on a random encounter map.
    Should be the same thing, except we play against players and not NPCs.

    8 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Add a "Difficulty" Slider to adjust HP

    I've seen other threads where some of the quests struggle with accurately predicting difficulty. My current 3-player group breezes through anything not "Extremely Difficult", but I've seen other posts where people also have struggles on the other side (typically for smaller parties). Easiest solution is to have a variable slider that allows you to adjust party HP up or down up to 20% per Challenge.

    6 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Having the ability selection to form better minor and major options

    if the player wanted the tactics to change from single to party, then maybe being able to choose somethings that go into the two boxes could help this. For example you wouldn't want to change the minor with the major or have the option of two minors. what if instead you could choose some basic functions for either or. smash may not be a minor, or a good idea in minor, but this could stabilize player customization, and also relax some other major functions like a wasted turn or changing the battle system.
    an example if the fire is in…

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Setting party responsibilities

    1 person is designated leader, but the other four should not just feel like followers, giving them each a choice that may or may not corrispond with their archetype may not be such a bad idea, that way each one could have their own "gift" to aid the party. this could help with tactics as well, and help form better parties.

    1 vote
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. either create a mobile app or optimize the site for mobile devices.

    I play exclusively on my phone. Somethings are workable but not optimal.

    12 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  7. enlarge effective game window on desktop

    on my linux system with 1920x1080 display the game window is small. Maximizing the window does not improve things, the screen estate is just occupied with background color.

    14 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Allow /me actions in chat

    I'd like it if typing "/me grins smugly at the boggart." into the chat displayed as "Kamien grins smugly at the boggart." What's a tabletop roleplaying game without roleplaying, y'know?

    24 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  9. Autosize Enemy Health Bars

    Instead of having to click more, have the number of enemies autosize to fit all health bars on one screen

    1 vote
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  10. Switch Traits and Abilities progression (3/6/9–4/7/10)

    It seems a shame not to get to use those Level 10 Abilities more than a few times, in just two quests (discounting replay as outside a story arc). Why not gain access to new Class-specific Abilities at 3/6/9, and Traits at 4/7/10? Generic Abilities require higher Traits, and I might be unhappy not to get Dash until Level 4, if I start with only 5 Agility; but the Level 4/7/10 Abilities don't require (I think) a minimum Trait value, only the appropriate Class and Level. Since they tend to add some really cool stuff (e.g. multiple attacks, utility-like functions),…

    6 votes
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  11. Allow us to draw on the encounter map

    It would be cool if you could draw over the encounter map using the map, in order to plan strategies and tell where party members should go and such. See sites such as Roll20 which have this option.

    10 votes
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  12. A volume slider control

    A volume slider control would be good rather than just mute on the browser and desktop versions

    8 votes
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  13. a reason to join a guild

    guilds exist to help adventurers get started. how about a 25 renown signing bonus. it makes sense that guilds could provide a character with credibility and assets to get started. 25 or 50 renown would allow them to get those early items one quest earlier.

    6 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  14. add a Deployment phase

    Its pretty annoying when I'm playing a Vanguard and I get assigned to the back of the party line! Or when our squishy Runecast gets assigned to the front. There should be a quick deployment phase where each map has four starting squares players can pick from.

    14 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Slight Bug - Movement Lag

    Hey, fighting in the clutches of the cult with three other party members. Ended my turn by pressing the double arrow skip. May or May not have pressed the next event a few times before skipping the main bulk of enemy actions. Next turn, only the eye appears to have moved, so I defend, and my character is 'suddenly' surrounded by four fleshstriders and flanked. Not a major issue, just an odd case of the game updating the status of the board unevenly.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Translate

    It would be cool if you/we could translate the game in different language.

    10 votes
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  17. Bug - Lumyn Beacon Questing in The Wreck of the Seamaid

    I couldn't attack the unliving Lumyn in lvl 4 Lumyn Beacon Questing in The Wreck of the Seamaid. No way to attack them.

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →

    Having no weapon equipped would explain it. One of the tasks on our to-do list is to make sure the Vault of Arms doesn’t let your character leave unarmed.

  18. Make an option to change the colour of tile outlines

    to make them better contrast the background

    5 votes
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  19. Make a pet class for easier/less repetitive soloing.

    Pet classes are traditionally better at soloing, but maybe a little less effective at filling a party niche. For example, a bear and shooter guy can take more damage because combined they have 140% of a normal character's health, but the bear is only a so-so tank and the guy is only a so-so shooter. The bear tanks well enough for soloing though, but will get creamed vs. a squad of foes designed for 4 man.

    Anyway, that's the main gist. Soloing is pretty repetitive, so make a pet class or two that give less chance of dying and more…

    4 votes
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  20. Status Links

    If an ability causes a status affect, there should be a link descriptor to what that status is. This isn't always the case, as in the Talon Spider's Cast Web ability.

    7 votes
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