Conclave

I suggest you ...

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  1. please add a class that uses greatswords/swords! or allow us to fully customize the initial classes :)

    I love swords and was saddened no options are available :(

    Preferably 2 handed great swords

    5 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →

    The Heavy Blade skill is likely to be featured in one of the next archetypes we introduce, though that will likely need to wait for an expansion or second campaign.

  2. Vote with party leader option.

    I think it would speed things up if there were an option that could be toggled on and off to automatically vote for whatever the party leader votes for.

    21 votes
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    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Assail ability has illogical result when movement is blocked by a hidden enemy

    The Assail ability allows you to move twice and then attack into an adjacent square. Suppose the player is on square 1, squares 2 and 3 are empty, and there is an enemy in square 4. The player elects to move through squares 2 and 3, then attack the enemy in square 4. If there is a hidden enemy in either of squares 2 or 3, what happens is that you bump the enemy, the movement is cut short, but you still successfully strike the enemy in square 4, which you are not adjacent to. It seems unfair to just…

    7 votes
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    planned  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. 27 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →

    As long as you haven’t scrolled up to view an earlier action, the activity log should scroll to the bottom automatically. If that’s not happening for you, could you add a comment with the browser version, OS, and device you’re using so that we can track down the bug? Thanks!

  5. simplify combat menus

    It'd be nice if you could see like an organically growing timeline/flowchart of possible actions, highlight the action you want, then press next to grow the timeline further.

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. 54 votes
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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Runestone of fiery retribution doesn't work.

    Runestone of fiery retribution doesn't activate when I get hit. I took a hit. I took damage. The rune is equipped, but nothing happens.

    3 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  8. Make Wicked Sting a Passive or 1 / challenge minor action

    Nearly pointless; you're nearly always better off going for an Off-hand + Main-hand combo (or better yet, Shadow Strike) when breaking stealth to attack. Doubly so when you get Stiletto. Only has limited niche use when under heavy pressure to attack quickly while stealthed (usually due to party members getting in trouble).

    Just make this a Passive which increases the damage of your stealth breaking attacks by +2, and has them impose Weakened on a critical in addition to their other effects, or a minor also usable as a major, at the cost of reducing its use to 1 /…

    11 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Allow players to grind.

    Players should be able to grind experience, money, or at least consumable items through repeated questing.

    Reasons behind this suggestion have been expanded upon in this thread: http://forums.10x10room.com/viewtopic.php?f=4&p=2877&sid=5cb57d9fac477c8b93dc6f5fb82bdcf9#p2877

    12 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  10. When the party fails.

    Why not, instead of just saying "try again," have some detailed description of what happens when you fall in battle. You know, something specific to that scenario. For example: You are felled by an Ash grue. Give some sort of description of the aftermath like in the old Fighting Fantasy games.
    Just an idea.

    13 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Bug: It's possible to vote twice

    Today, I was playing through all my Conclave turns, and my party came to a voting point. I clicked my vote, and it said it was voting, so after a second I clicked back to the party selection screen (without waiting for my vote to register). At that point I noticed that it still showed "Ready" for that party, so I thought, "Oh, my vote must have not gone through." I clicked back into it, and it said there was one vote for the option I'd picked. I clicked the option again, and it now registers two votes for that…

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Create more RPGs based on the Conclave engine with various themes.

    Use the Conclave engine and create other browser-based RPGs.

    Specifically, a WWII/French resistance-themed one and maybe one even more D&D-like.

    I'd like to say: "The possibilities are endless" but that'd be a platitude and I don't do those.
    -r
    -=-

    9 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Buff Rite of Abjuration

    http://forums.10x10room.com/viewtopic.php?f=4&t=1207

    I have pretty much _never_ used Rite of Abjuration, and I suspect most others haven't as well, or at least haven't on any kind of recurring basis. My suggestion to make it better:

    Rite Of Abjuration - At-Will, Major

    Arcane Ability
    An arcane ritual disrupts an enemy's place in the Concordance.
    Check Lore against the Will of an enemy within five squares. On a success, the target becomes Abjured and its focused, inspired and enraged positive conditions and buffs on it originating from an arcane ability are removed, dealing 3-6 Spirit damage for each positive condition and buff removed…

    4 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Disable music but not sound

    I'd often like to listen to my own music while playing, or leave the Conclave tab open in my browser while doing other things (visiting YouTube, etc.). The persistent music is a problem in these circumstances. However, I'd still like to get the game sound effects. It would be cool to split these out into two mute buttons so you could mute just one or the other rather it being all or nothing.

    39 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Round navigation

    It would be great to have a way to easily jump through Round events. I often jump to the end for my turn, but sometimes I need to go back and review something that happened in a previous round (i.e., an enemy going invisible.). And quick way to jump rounds would be great, perhaps a slider... something more that < > arrows, especially for those events that accumulate 5+ rounds.

    4 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  16. 3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. 5 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Send us messages when someone adds us as a friend

    It may not matter much right now, but it feels odd that someone could add me as a friend without my knowing it. I'd suggest at least sending a notice about it, and perhaps allowing us to approve the friend request (some of us just aren't as social after all)

    10 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  19. More interaction in the storyline

    Allow the players to have a bit more interaction rather than just pick one of two options which both lead back to the same result.

    4 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  20. only send email updates when you are not logged in

    If your party is playing online together at the same time, you still receive email updates of what your party is doing. If I'm logged in to witness it, email is unnecessary. It would be nice if you only received email updates when you are not logged in.

    5 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    Most email updates are only sent if you haven’t been active in the game within the last 15 minutes, which has a similar effect. There are still a few that are sent no matter what, such as the notification we send when you kick off a quest. We’ll look into making those work the same way as the others when we have a moment.

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